Thursday, March 19, 2009
Thursday, October 30, 2008
Friday, September 19, 2008
I've abandoned Mudbox. It has a lot of potential. I think it will become a stronger player in the next few years. But it's not there yet. So I decided to learn zBrush. There's a much steeper learning curve in zBrush but it's worth learning. It's very powerful and a lot of fun. Click the images to see a much larger image.
Thursday, September 11, 2008
This is a coach character I came up with. I started this character because I think fat, old guys look funny in baseball uniforms. I looked to the old Dodgers manager, Tommy Lasorda, and former BYU coach, Levell Edwards, for inspiration.
I finished the model awhile ago and recently finished the rig. I wanted to test out the facial rig before I went any further with him. I only animated the mouth to see if I could get a good range of mouth shapes/expressions.
The audio clip is from the movie, Bull Durham. Haven't seen the movie but I thought the audio clip was funny.
Tuesday, July 8, 2008
Wednesday, March 19, 2008
Thursday, December 6, 2007
I did this so I could learn more about setting up lighting for an indoor scene. I did everything you see.
Lighting and rendering were done in Maya with the help of Mental Ray. I used both Final Gather and Global Illumination in this piece.
Tuesday, October 23, 2007
I've continued to try to learn as much as I can about lighting techniques and about Mental Ray. It's been awhile since I've had time to do so. I did everything you see in this piece. This will be the closest I ever come to owning one of these beauties.
The lighting and rendering were done in Maya using Mental Ray. I did not use Final Gather or Global Illumination this time around.
Saturday, October 13, 2007
Monday, October 8, 2007
Friday, August 3, 2007
Friday, April 27, 2007
This started out as a modeling project that I could do on the side. No deadlines. Just something I could work on when I needed a break from the norm. I never planned on texturing and lighting it. That changed when I started dabbling with Mental Ray. Once I saw what Mental Ray could do I decided I had to make an attempt.
Modeled in Maya. Rendered with Mental Ray for Maya.
Thursday, April 26, 2007
I did this quick test in Mudbox a few months back. I spent about a day and half on it. Unfortunately I was unable to finish because I no longer had access to the software. I had fun seeing what Mudbox could do though. Very cool software. And artist friendly.