Thursday, March 19, 2009
Thursday, October 30, 2008
Friday, September 19, 2008
I've abandoned Mudbox. It has a lot of potential. I think it will become a stronger player in the next few years. But it's not there yet. So I decided to learn zBrush. There's a much steeper learning curve in zBrush but it's worth learning. It's very powerful and a lot of fun. Click the images to see a much larger image.
Thursday, September 11, 2008
This is a coach character I came up with. I started this character because I think fat, old guys look funny in baseball uniforms. I looked to the old Dodgers manager, Tommy Lasorda, and former BYU coach, Levell Edwards, for inspiration.
I finished the model awhile ago and recently finished the rig. I wanted to test out the facial rig before I went any further with him. I only animated the mouth to see if I could get a good range of mouth shapes/expressions.
The audio clip is from the movie, Bull Durham. Haven't seen the movie but I thought the audio clip was funny.
Tuesday, July 8, 2008
Wednesday, March 19, 2008
Thursday, December 6, 2007
I did this so I could learn more about setting up lighting for an indoor scene. I did everything you see.
Lighting and rendering were done in Maya with the help of Mental Ray. I used both Final Gather and Global Illumination in this piece.
Tuesday, October 23, 2007
I've continued to try to learn as much as I can about lighting techniques and about Mental Ray. It's been awhile since I've had time to do so. I did everything you see in this piece. This will be the closest I ever come to owning one of these beauties.
The lighting and rendering were done in Maya using Mental Ray. I did not use Final Gather or Global Illumination this time around.
Labels: porsche carrera gt
Saturday, October 13, 2007
Monday, October 8, 2007
Friday, August 3, 2007
Friday, April 27, 2007
This started out as a modeling project that I could do on the side. No deadlines. Just something I could work on when I needed a break from the norm. I never planned on texturing and lighting it. That changed when I started dabbling with Mental Ray. Once I saw what Mental Ray could do I decided I had to make an attempt.
Modeled in Maya. Rendered with Mental Ray for Maya.
Thursday, April 26, 2007
I did this quick test in Mudbox a few months back. I spent about a day and half on it. Unfortunately I was unable to finish because I no longer had access to the software. I had fun seeing what Mudbox could do though. Very cool software. And artist friendly.