Thursday, March 19, 2009

Clint Eastwood

More zBrush fun. I'm happy with the big, general shapes. I just started putting some of the detail in. I'll get around to finishing it someday ... I hope.

Thursday, October 30, 2008

Friday, September 19, 2008

Fun with zBrush

I've abandoned Mudbox. It has a lot of potential. I think it will become a stronger player in the next few years. But it's not there yet. So I decided to learn zBrush. There's a much steeper learning curve in zBrush but it's worth learning. It's very powerful and a lot of fun. Click the images to see a much larger image.

Walk Cycle

video video

Thursday, September 11, 2008

Facial Rig Animation Test

This is a coach character I came up with. I started this character because I think fat, old guys look funny in baseball uniforms. I looked to the old Dodgers manager, Tommy Lasorda, and former BYU coach, Levell Edwards, for inspiration.

I finished the model awhile ago and recently finished the rig. I wanted to test out the facial rig before I went any further with him. I only animated the mouth to see if I could get a good range of mouth shapes/expressions.

The audio clip is from the movie, Bull Durham. Haven't seen the movie but I thought the audio clip was funny.

Tuesday, July 8, 2008

4th of July Weekend

Some photos I took during the 4th of July weekend.

Wednesday, March 19, 2008

Hot Rod

I've always thought Hot Rods are cool. I thought I'd take a crack at designing one of my own.

I used Maya and Mental Ray. I used Final Gather but not Global Illumination.

Thursday, December 6, 2007

Bedroom: Indoor Lighting

I did this so I could learn more about setting up lighting for an indoor scene. I did everything you see.

Lighting and rendering were done in Maya with the help of Mental Ray. I used both Final Gather and Global Illumination in this piece.

Tuesday, October 23, 2007

Porsche Carrera GT: Outdoor Lighting

I've continued to try to learn as much as I can about lighting techniques and about Mental Ray. It's been awhile since I've had time to do so. I did everything you see in this piece. This will be the closest I ever come to owning one of these beauties.

The lighting and rendering were done in Maya using Mental Ray. I did not use Final Gather or Global Illumination this time around.

Saturday, October 13, 2007

Monday, October 8, 2007

Porsche Turntable


A couple of turntables of the Porsche Carrera GT model I built without final textures or lighting.

Friday, August 3, 2007

Some Photographs

I went home to California for a week. I took some photos while I was out there. These are a few I thought turned out well.

Friday, April 27, 2007

Porsche Carrera GT: Studio Lighting

This started out as a modeling project that I could do on the side. No deadlines. Just something I could work on when I needed a break from the norm. I never planned on texturing and lighting it. That changed when I started dabbling with Mental Ray. Once I saw what Mental Ray could do I decided I had to make an attempt.

Modeled in Maya. Rendered with Mental Ray for Maya.

Thursday, April 26, 2007

Tough Guy

This sketch is a mix of a few people I know. I decided to make a 3d model of it when it was done.

Old Man

I did this quick test in Mudbox a few months back. I spent about a day and half on it. Unfortunately I was unable to finish because I no longer had access to the software. I had fun seeing what Mudbox could do though. Very cool software. And artist friendly.